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The Legend of Zelda: The Wind Waker | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Release date(s) | JP December 13, 2002 NA March 24, 2003 EU May 2, 2003 AUS May 9, 2003 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | GZLP01, GZLJ01, GZLE01 |
See also... | Dolphin Forum thread |
The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series.
The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf.
The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Though controversial during development for its use of cel shading graphics and the cartoon Link character, The Wind Waker was met with positive reception.
- 1Problems
- 2Enhancements
- 2.216:9 Aspect Ratio Fix
- 3Configuration
Problems
Picto Box Freeze
The Legend Of Zelda Wind Wakerwii Ntsc U Iso Download Torrent
The game will totally freeze/crash when snapping a photo with the Picto Box. Disable Store EFB Copies to Textures Only to correct this, though game may still briefly freeze when snapping photos.
Enhancements
Mipmap Effects
Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. This breaks effects that rely on accurate mipmap levels. While support for detecting these cases was added in 5.0-5731 it requires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added.
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping issues. The following AR/Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
NA
EU
JP
At least the NA code causes a misalignment with the display of the magic bar and it's outline until it has been upgraded.
HD Texture Packs
Removing Distance Blur
The distance blur is built into the game, but to some, it looks off on higher resolutions. The blur can be disabled using Action Replay codes shipped with Dolphin.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Enable Picto Box pictures |
GPU Texture Decoding | Off | Support mipmap effects |
Version Compatibility
The Legend Of Zelda Wind Wakerwii Ntsc U Iso Download Windows 7
The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r3972 | Windows 7 | Intel Core 2 Quad Q6600 @ 3.2GHz | NVIDIA GeForce GTX 285 | The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Dual Core is a huge plus. Always have 'Enable safe texture cache' checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD) | darkl3ad3r |
2.0 | Windows 7 | Intel Core 2 Duo E6750 @ 2.66GHz | NVIDIA GeForce 8800 GTS | Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes. | |
2.0 | Windows 7 | Intel Pentium @ 2.1GHz | ATI Mobility Radeon HD 4570 | Freezes some times. Turning the 'safe texture cache' on will fix this | Mamid |
r5442 | Windows 7 | Intel Core i5-480M @ 2.8GHz | Intel HD Graphics | Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled. | DigitalJosee |
r6515 | Windows 7 | Intel Core i5-2430m @ 2.4GHz | Intel HD Graphics 3000 | 30FPS Full Speed at 2x Native Resolution and 4XAS | Ace12182 |
r6758 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.2GHz | NVIDIA GeForce 9400M | About 20-30FPS usually playable. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Dragon Roost flickering is present but doesn't affect emulation speed. | Ac |
r6800 | Windows XP | Intel Pentium E2200 @ 2.2GHz | Intel G33/G31 Express Family | Mostly playable. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. At higher resolutions, the game bogs down everywhere. Generally, this game runs at 19-24FPS at 480p in outdoor areas. Many settings do not affect the framerate at all. No sound issues. | snesiscool |
r6800 | Windows XP | Intel Atom N270 @ 1.6GHz | Intel GMA 945 | Playable 7-10FPS. Sound Off for best performance. | LORPAL |
r6887 | Windows Vista | Intel Core 2 Duo T8100 @ 2.2GHz | ATI Radeon HD 3470M | Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. BGM is sometimes desynchronized. Windfall Island is a bit slow. | |
r7309 | Linux | Intel Core 2 Duo E6400 @ 2.13GHz | NVIDIA GeForce 9800 GT | Playable most of time at 30FPS. Continuous graphics corrupts with 'heat' effect (lava areas almost unplayable). | |
r7335 | Windows 7 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Typical false lava/heat-effect | ultramann |
r7426 | Windows 7 | AMD Phenom 9650 @ 2.3GHz | NVIDIA GeForce GTX 260 | Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes. | Lendail |
r7436 | Windows 7 | Intel Core i7-950 @ 3.06GHz | NVIDIA GeForce GTX 460 | Playable. Slowdowns in places with more than three NPC's. Black squares on Dragon Roost, seems unfixable. Rare sound artifacts. | LimEJET |
r7440 | Mac OS X 10.6.7 | Intel Core i7 @ 2.66GHz | NVIDIA GeForce GT 330M | Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Cannot see anything when in game | FeelGoodChicken |
r7473 | Windows 7 | Intel Core 2 Quad Q8300 @ 3GHz | NVIDIA GeForce 9500 GT | Almost perfect. Occasional slowdowns at huge dungeons and 'heat/lava' effect (dropping from 30FPS to ~25FPS. Not a big deal though.). No problems with black screens or audio desyncs so far. No freezes and no crashes either. | Rafaello Fareday |
r7503 | Windows 7 | AMD Phenom II X6 1100T @ 4GHz | ATI Radeon HD 5870 | Everything seems to work perfectly. Sound/BGM is fine with HLE. | Woraug |
r7540 | Windows 7 | Intel Pentium @ 4.15GHz | NVIDIA GeForce GTS 250 | Playable Smooth game play and few graphical glitches. I have played this on a better processor total 6.9GHz (two core) and runs amazingly! | Redstorm3265 |
r7550 | Windows 7 | AMD Phenom II X4 965 @ 3.4GHz | ATI Radeon HD 5770 | The Wind Waker runs amazingly better than on the GameCube. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Not a big deal that you pass almost unaware through. | Paulo Milan |
r7555 | Mac OS X 10.6.7 | Intel Core 2 Duo @ 2GHz | NVIDIA GeForce 9400M | Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen. | Crazyants |
r7561 | Windows 7 | Intel Core i7-950 @ 3.07GHz | ATI Radeon HD 5770 | Just played the starting area. So far so good. | Schala |
r7571 | Windows 7 | Intel Core i7-720QM @ 2.93GHz | ATI Radeon Mobility HD 5870 | Perfect, no sound issues when priority is set to realtime/high in task manager | Cele |
r7583 | Windows 7 | Intel Core 2 Quad @ 3.2GHz | NVIDIA GeForce GTS 250 | It's like playing on a GameCube but better! Grab a USB controller and get ready to play for hours! I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere! | Redstorm3265 |
r7584 | Windows 7 | Intel Core 2 Duo E8400 @ 3.8GHz | NVIDIA GeForce GTX 560ti | Flawless game play, even with all the graphics options maxed out. Visually its significantly better than on GC with all the graphics options maxed out | Chopyhop |
r7597 | Windows 7 | Intel Core i7-720QM 1.6-2.8GHz | ATI Radeon 5870M | Almost perfectly playable with recommended options. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). Flickers in lava levels are looking like screen errors because the seem to be rendered very hard. | Thundereus |
3.0 | Windows 7 | AMD Phenom II 1055T @ 3.5GHz | AMD Radeon HD 6870 | Plays great full 30FPS @1080p with DX9. DSP LLE fixes most sound issues. Speed up disk transfer rate also improves load times. | CORRUPTED |
3.0 | Windows 7 | AMD Phenom II X4 965 @ 3.4GHz | NVIDIA GeForce GT 220 | Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. Only experimented bug yet, fire effects glitches. | |
3.0 | Windows 7 | AMD Phenom X4 9650 @ 2.3GHz | AMD Radeon HD 6850 | Game runs great,some slows to minimum of 22FPS, res 1440X900 with configuration on that page. | Aldaris |
3.0 | Windows XP | AMD Athlon 64 X2 4200+ @ 2.2GHz | ATI Radeon X1600 | After overclocking my CPU - a little bit - the game is more or less playable in DirectX9-Mode (19-26FPS outdoors) at lowest settings (no anti-aliasing, almost all speed-hacks activated), though the framerate occasionally drops to ~16FPS. Played the game for some hours now and only had one random crash. Also I don't need to check 'fix item hang' to avoid black screens after video sequences (though Audio Throttle is enabled) | dEnigma |
3.0 | Windows 7 | AMD Turion II @ 2.2GHz | Good. The game crash before some animations. Solution GAMEBOOSTER and turn off your antivirus. | Ragen | |
3.0 | Linux Mint | Intel Core 2 Duo @ 2.13GHz | NVIDIA GeForce GT 430 | Fully playable at 100% / 30FPS with 1x native resolution. Most (>95%) areas playable at full speed with 2x resolution. Heat glitches occur, but can be worked around with the 'free camera' hack. No crashes. Sound is almost perfect. Note: The game is totally unplayable (<10FPS) on the same computer when using a OS. | scummos |
3.0 | Mac OS X 10.7.3 | Intel Core i5 @ 2.5GHz | AMD Radeon HD 6630M | Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully. | |
3.0 | Windows 7 | Intel Core i5 @ 2.5GHz | AMD Radeon HD | Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully. | |
r7670 | Windows 7 | Intel Core 2 Duo E6600 @ 3.2GHz | NVIDIA GeForce GTX 260 | With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards. | Sesshy |
r7688 | Windows 7 | Intel Core I3-380M @ 2.53GHz | ATI Mobility Radeon HD 5470 | Excellent, some issues with fog (a little slower than other places) and some sound issues | Kidpaddle59 |
r7688 | Windows 7 | Intel Core i5 @ 2.88GHz | ATI Radeon HD 5850 | Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. No bugs/glitches and runs at a stable framerate. | ImpishRazor |
r7689 | Windows 7 | Intel Core i5-480M @ 2.67GHz | NVIDIA GeForce 310M | The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. The fix item hang patch is needed to skip occasional black screens. To keep the audio working, the HLE DSP has to be used. | Colorado Guilherme |
r7714 | Windows 7 | Intel Core i3-370M @ 2.4GHz | AMD Radeon HD 6370M | Fully playable: No slowdowns, no known glitches. | |
r7719 | Windows Vista | AMD Phenom II X4 840 @ 3.2GHz | ATI Radeon HD 5700 | 30FPS, 95-100% speed. Runs beautifully in terms of gameplay and graphics. Sound occasionally turns off except for link's footstep sfx. Simply unticking 'Enable DTK Music' in the DSP menu will fix this. | Sealion |
r7719 | Windows 7 | Intel Core 2 Duo E7400 @ 3GHz | NVIDIA GeForce 8800 GT | Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x | Sanitarium026 |
r7719 | Windows 7 | Intel Core i5-2500K @ 3.2GHz | NVIDIA GeForce GTX 560 Ti | Almost perfect. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. 2x AA is the best option for this game, although higher AA settings did not affect performance. Perfect 30FPS at all times. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack. This is normal for a 4:3 native game. 'Fix Item Hang' patch is no longer needed. | Helvetica |
3.0-145 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce GTX 560 Ti | Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS | Sanitarium026 |
3.0-153 | Windows 7 | AMD Phenom II X4 955Be @ 4GHz | NVIDIA GeForce GTX 560 Ti | Perfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack. | Doom |
3.0-371 | Windows 7 | Intel Core i5-2500 @ 3.8GHz | NVIDIA GeForce GTX 460 | Runs at 30FPS constant, fully playable. General settings: 1900x1200, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. EFB Copies Texture and Disable External Frame Buffer. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. Use AR code above to disable heat effect glitch. Flame glitch still there, not gamebreaking in the least. Little bit of DOF blur, very unnoticeable. | penguinswithpie |
3.0-415 | Windows 7 | Intel Core i7-2600K @ 3.4GHz | AMD Radeon HD 6970 | Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. General graphics settings: D3D9, 1680x1050, force 16:9. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. | Riagu |
3.0-600 | Windows 7 | Intel Core i7-2760QM @ 2.20GHz | NVIDIA GeForce GTX 560m | Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. However, There is a fatal bug in the Wind Temple. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. | Phazon Lord |
3.0-721 | Windows 7 | Intel Core i7-3615QM @ 2.3GHz | NVIDIA GeForce GTX 650m | Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. Rarely drops below 25, otherwise a very consistent 30FPS. The game looks mind-blowingly good. | Sesshy |
3.0-758 | Windows 7 | AMD Athlon II 4X 635 @ 3GHZ | NVIDIA GeForce GTX 480 | Lots of bugs. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen. | ALLEN2 |
3.0-765 | Windows 7 | Intel Core i5-3570K @ 4.5GHz | NVIDIA GeForce GTX 570 | Fully playable, constant 30FPS, never slows down, even at 1080p resolution. Keeps steady even with FRAPs recording. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. | anonymous |
3.0-776 | Windows 7 | Intel Core i7-860 @ 3.51GHz | AMD Radeon HD 7850 | Runs at 30FPS constant, fully playable. General settings: 1600x900, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. EFB Copies set to Texture and Texture slider set to fast. Advanced: Check Enable Progressive Scan and Widescreen Hack. Use AR code above to disable heat effect glitch. Smoke glitch still there, not game breaking in the least. Little bit of DOF blur, very unnoticeable. | penguinswithpie |
3.0-776 | Windows 8 | Intel Core i5-3450 @ 3.1GHZ | AMD Radeon HD 7870 | Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Wiki configurations. | Shadoxfix |
3.0-815 | Windows 7 | Intel Core i7-3770K @ 3.5GHz | AMD Radeon HD 6950 | Almost perfect! Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE | Duke Nukem |
3.0-845 | Windows 7 | Intel Core i7-3820K @ 3.6GHz | NVIDIA GeForce GTX 460 | Almost perfect, except for a lot of missing audio. Fully playable though. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings | Turbodupp |
3.0-873 | Windows 7 | Intel Core i5-3570K @ 4GHz | AMD Radeon HD 7850 | 100% speed. Fully playable. Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings | foggyspider |
3.5 | Windows 8 | Intel Core i7-3770K @ 3.5GHz | NVIDIA GeForce 660 Ti | Running the game at 1920x1080 and DSP recompiler. Fully playable at constant 30FPS. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire. | Eleval |
3.5 | Windows XP | Intel Core 2 Duo E4400 @ 2GHz | ATI HD Radeon 4650 | Playable. Running at 22-30FPS, while the speed are at 77% to 90% (In indoor areas, 30FPS, and speed is 100%). Serious problems with the HLE DSP (Here, the game are mute). | DmitryN |
3.5 | Windows 7 | Intel Celeron G1620 @ 2.7GHz | NVIDIA GeForce GT 240 | Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect) | n89thanh |
3.5-367 | Windows 7 | AMD FX-8320 @ 3.7GHz | AMD Radeon HD 7870 | 30FPS at 1280x1056 OpenGL with all enhancements enabled/maxed | |
3.5-367 | Windows 7 | Intel Core i3 @ 2.2GHz | Intel HD Graphics 3000 | Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied. | Oddlyoko2K |
3.5-367 | Windows 7 | Intel Core i5-3210m @ 2.5GHz | NVIDIA GeForce GT 620m | Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got. | hanshashardhands |
3.5-1387 | Windows 8 | AMD Phenom II X4 965 @ 3.4GHz | AMD Radeon HD 6850 | Constant 60FPS in 1920x1080 (Direct3D9 rendering) | |
3.5-1482 | Windows 7 | AMD Phenom II X4 925 @ 2.8GHz | NVIDIA GeForce GTX 295 | Playable around 20-35FPS, but small sound glitches. | Pavy |
3.5-1488 | Windows 8 | Intel Core i7-3770K @ 3.5GHz | AMD Radeon HD 7970 | Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings. | Murodese |
4.0 | Windows 7 | Intel Core i7-3930K @ 3.2GHz | ATI Radeon HD 7900 Series | Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied. | Senistra |
4.0 | Windows 7 | Intel Core i7-4770K @ 3.5GHz | AMD Radeon R9 270X | Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Framerate drops when using any level of Anisotropic Filtering. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. However, with Dolphin 4.0, in Dragon Roost Cavern, the heat effects are glitched, so when I play this game, I generally use a newer version of Dolphin. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9. | ImAFutureGuitarHero |
4.0.1 | Windows 7 | Intel Core i5-3570K @ 4.4GHz | NVIDIA GeForce GTX 460 | Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks. | Kilobytez95 |
4.0.2 | Windows 7 | Intel Celeron G1620 @ 2.7GHz | NVIDIA GeForce GT 240 | Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect) | n89thanh |
4.0.2 | Windows 7 | Intel Celeron G1610 @ 2.7GHz | Intel HD Graphics | I have been wandering at the beginning. No glitches and quite good: 22FPS | hivaoa |
4.0.2 | Windows 8 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce GTX 570 | Fairly consistent 30FPS with minimal issues. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. Very occasional random crashes. Overall, very impressed. | rct2guy |
4.0.2 | Windows 8 | Intel Celeron 1037U @ 1.33GHz | Intel Integrated Graphics | runs 15FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to 'openAL' with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update. | Zach Williams |
4.0.2 | Windows 7 | Intel Core i5-4570 @ 3.2GHz | NVIDIA GeForce GTX 550 Ti | Perfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. | |
4.0.2 | Windows 7 | Intel Core i7-4960X @ 4.6GHz | NVIDIA GeForce 780 TI | Just completed this game on Dolphin for the first time. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable! | Himalayan |
4.0.2 | Windows 8.1 | AMD Athlon 64 X2 4200+ @ 2.2GHz | NVIDIA GeForce 6150SE | No playable 7-15FPS | Ticamus |
4.0.2 | Windows 7 | Intel Core i5-3470 @ 3.2GHz | AMD Radeon HD 7770 | Runs mostly at 30FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. Anisotropic filtering gave a slight slowdown with no visual difference. Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). Widescreen achieved with the above AR code. Fire effect partly fixed with the other above AR code. Fire doubling fixed with above texture. | Hackapell2013 |
4.0.2 | Windows 7 | Intel Core i7-3517U @ 1.9GHz | Intel HD Graphics 4000 | D3D9 backend, Skip EFB Access from CPU checked, Scaled EFB Copy unchecked, Fog disabled, used the AR code to fix the heat effect problem. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Turning VBeam Speed Hack on cuts the FPS in half (like EXACTLY half). I did encounter three issues though: taking pictures with the Pictograph crashes the game if EFB Copy is set to Texture. Setting it to RAM fixes this. Also, Lenzo would not accept the third picture in his sidequest no matter what. EFB Copy to RAM, Cache Unabled and Allowing Access from CPU to EFB fixed the problem. Also, EFB to Texture crashes the game just before the final battle with Ganondorf. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle). | Artur |
4.0.2 | Windows 10 | AMD FX-6300 @ 3.5GHz | AMD R7 250 | No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far. | RunDevilRun007 |
4.0-681 | Windows 7 | Intel Core i7-860 @ 2.8GHz | NVIDIA GeForce GTX 680 | Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional WideScreen Hack and Dragon Roost heat effect fix action replay codes from wiki page. | GNU_Raziel |
4.0-1624 | Ubuntu 14.04 | AMD A4-3300 @ 2.5GHz | NVIDIA GeForce GT 63 | *Driver~NVIDIA 331.38; With some tweaking, runs alright. Outdoors run about 17FPS, Indoors 28. Limiting FPS to 65 / Audio. Using ALSA audio backend, DSP LLE (included) | TheFlagCourier |
4.0-1720 | Windows 7 | Intel Core i5-3570K @ 3.8GHz | NVIDIA GeForce GTX 680 | Runs flawlessly on 30FPS with OpenGL at 4x Native resolution, 2x Anti-Aliasing and 4x Anisotropic Filtering. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island. | |
4.0-2103 | Windows 8.1 | Intel Core i7-4700MQ @ 2.4GHz | Intel HD Graphics 4600 | Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Widescreen causes more slowdowns, but remains more or less full speed. Sound is DSP LLE recompiler with DirectSound backend. | snesiscool |
4.0-3214 | Ubuntu 14.04 | Intel Core i7-2640M @ 2.8GHz | NVIDIA GeForce 119M | Playable at full speed, with some minor Slowdowns. Have to use HLE for sound not to be choppy, but sounds great. Using OpenGL and Pulse audio backend. | fakw |
4.0-3587 | Windows 7 | Intel Core i7-960 | NVIDIA GeForce 580 | Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x. | Kolano |
4.0-4647 | Mac OS X 10.10.1 | Intel Core i5-4750 @ 3.6GHz | NVIDIA GeForce GT 755M | Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF | effi |
4.0-5010 | Windows 8.1 | Intel Core i7-3520m @ 3.3GHz | NVIDIA GeForce GT 640M-LE | I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision. | UDEM-42 |
4.0-6697 | Windows 7 | AMD Phenom II X4 965 @ 3.4GHz | NVIDIA GeForce GTX 560 | Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1 | RoboHometro |
4.0-6803 | Windows 7 | AMD Athlon II X2 250 @ 3GHz | NVIDIA GeForce GT 440 | Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Heating effect in Dragon Roost Cavern rooms). My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game. | SPARTA |
4.0-8961 | Windows 10 | Intel Core i5-6600K | NVIDIA GeForce GTX 970 | Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Some random slowdown. | |
5.0 | Windows 7 x64 | Intel i7-4790K @ 4.0GHz | NVIDIA GeForce GTX 970 | The game runs perfect with hd texture packs, eating up 20GB of RAM when prefetching is enabled. It dose not always complete prefetching couse it works only 1 out of 10 tries. When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. Here is a perfect emulation with custom textures sucessfully prefetched. I have tried many setings but you can check my current one in the videos description. The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack | pumab |
5.0 | Windows 10 | Intel Core i5-4288u @ 2.6GHz | Intel Iris 5100 | Runs just fine with default settings. Any higher than that just drops frames like crazy. | sensi277 |
5.0 | Windows 10 | Intel Core i7-6700HQ @ 2.6GHz | NVIDIA GeForce GTX 965M | (Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. Works great, few blips but rare. | Kavex |
5.0 | Windows 10 | AMD A8-7650k Black @ 3.8GHz | AMD Radeon R7 | Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+ | Blutwolf31 |
5.0 | Windows 10 | Intel Core i5-7500U @ 2.7GHz | NVIDIA GeForce GTX 950m | Game plays at a >30 FPS at native settings with no texture issues or glitches. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack. | KingArthur10 |
5.0 | Windows 10 | Intel Core i3-4005U @ 1.7GHz | Intel HD 4400 | Played the game at native resolution on this cheap laptop. 30FPS most of the times. Slows down to 20-25 FPS sometimes. Fully playable till the end. | PoorGuy |
5.0-84 | Linux 4.6.3-1-Arch | Intel Core i5-4690k @ 3.5GHz | NVIDIA GeForce GTX 960 | Game plays at a constant 30 FPS at native settings with no texture issues or glitches. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format. | Zalnor |
5.0-2270 | Windows 10 | AMD Ryzen R7 1700 | AMD R9 280 | GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Tested on DX11 and OpenGL. | kilo |
Gameplay Videos
The Legend Of Zelda Wind Wakerwii Ntsc U Iso Download Pc
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